Result: pass
| Detail | Value | 
|---|---|
| Returncode | 0 | 
| Time | 0:00:00.247064 | 
| Stdout | 
          Testing GL_TEXTURE_1D_ARRAY NOTE: We use glCopyTexSubImage2D to set 4 texture layers at once. Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RED Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RG Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGB8 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGB16 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGB16F Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGB32F Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGBA8 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGBA16 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGBA16F Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGBA32F Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_COMPRESSED_RED Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_COMPRESSED_RG Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_COMPRESSED_RGB Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_COMPRESSED_RGBA Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_LUMINANCE Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_LUMINANCE_ALPHA Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_INTENSITY Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH_COMPONENT Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH_COMPONENT16 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH_COMPONENT24 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH_COMPONENT32F Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH24_STENCIL8 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH32F_STENCIL8  | 
      
| Stderr | |
| Environment | 
          PIGLIT_SOURCE_DIR="/usr/local/lib/piglit" PIGLIT_PLATFORM="mixed_glx_egl"  | 
      
| Command | /usr/local/lib/piglit/bin/copyteximage 1D_ARRAY -samples=2 -auto | 
| dmesg |